![]() ![]() Please refer to Version History and update this page. The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. As the in-game description notes, it is also deadly effective as a close-range anti-shield weapon, especially in conjunction with Safety Overrides.Īt least two versions out of date. This weapon has a higher OP cost than the Vulcan Cannon and is less effective at shredding exposed ships due to its lower DPS, but its higher accuracy lets it remain competitive in the point defense role. It is an intermediate step between the Light Machine Gun and the Heavy Machine Gun. Try to build good synergy build a ship with enough capacity to run its shields/weapons, build weapon groups of anti-shield weapons and anti-armor ones though if you have enough capacity to fire them all, fire them all and try out different builds in the simulator until you have one you like. The Light Dual Machine Gun is a small kinetic point defense weapon. I only use unofficered remnant ships and the skill that gives unofficered ships 3 basic combat skills. The large amount of kinetic energy delivered to shield systems of enemy craft at close-range typically causes emitter overload, a tactical option often overlooked by inexperienced captains. An excellent point defense mount, which excels in both a missile interdiction and anti-fighter role. This is a dual mount of the same rapid fire, inert, low-caliber chemical projectile weapon known to every pilot in the Sector. Not effective against armored targets, but has excelled in an anti-missile and fighter role since the dawn of human space combat. ![]() XP gain can be adjusted in the settings - adjust XP gain or the fraction of total XP that civilian ships get by a multiplicative scalar. Civilian ships gain a percentage of the total XP gained from each engagement. An upgraded, twin barrel version of the venerable light machine gun. Combat ships gain XP by dealing damage, taking damage, or supporting allied ships during an encounter. ![]()
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